44: Herald of Defeat

Having gone zero-for-two in your last two Scars of Mirrodin matches, you can only conclude that you drafted a terrible deck. Still, you’ve got one more match to go; maybe you can still get at least one win out of your sub-optimal pile of cards.

The way things are going, though, that light at the end of the tunnel is starting to close. Efren’s deck seems about as bad as yours, but he does have at least one powerful card: the Victory’s Herald that he played on turn six.

Last turn, Efren attacked with every creature that he had in an attempt to win the game then and there. He miscalculated, but not by much: Some strategic blocking on your part meant that you survived his attack at a solitary one life. Frustrated, Efren simply played the last card in his hand ― a lowly Suture Priest ― and, after giving it his Darksteel Axe, signaled for you to start your turn.

You take your draw, wondering if there’s any card in your deck that can possibly save you at this point. You pull your lone copy of Seize the Initiative, and shake your head at your fortunes. But Efren’s deck isn’t going to be as vulnerable as it is right now; is there a way to take advantage of the opening he just left you?

It is the middle of your first main phase. Can you win the game this turn?

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Efren is at 33 life, has no poison counters, and has no cards in his hand. He has the following cards in play:

You are at 1 life. You have the following cards in play:

You have only one card in hand: