After twenty minutes of slugging it out with artifact-heavy decks, your friend Kelly has the advantage. After building up more than a few mana producers, her first big play was a Mycosynth Golem — big, but still manageable. It’s her follow-up plays to the Golem that are getting you worried right now.
A couple of turns and a couple more lands later, Kelly changed the scope of the game: She dropped both a Darksteel Colossus and a Platinum Emperion into play. You were expecting that she had stockpiled some big artifacts in her hand, so those weren’t much of a surprise, but her third play made your jaw drop.
“Armageddon?”
And so it goes.
So now you’ve got some really huge creatures on your opponent’s side of the board, with only one tiny creature on your side to play defense, and no lands to help fuel a comeback. Fortunately, you’re taking two draws at the start of your turn thanks to Staff of Nin… and one of them turns out to be a Swamp. That’s not optimal, but it’s better than nothing.
Still, you’re not about to give up yet. You know that every deck has a weakness, even Kelly’s. You just have to find that subtle chink in the armor.
It is the beginning of your first main phase. Can you win the game before Kelly’s next combat phase?
Kelly is at 8 life, has no cards in her hand, and has 36 cards remaining in her library. (You can safely assume that all other cards in her library are irrelevant for this game.) She has the following cards in play:
- Boros Signet (tapped)
- Basalt Monolith (tapped)
- Dreamstone Hedron (tapped)
- Mycosynth Golem (tapped)
- Workhorse (with two +1/+1 counters)
- Platinum Emperion
- Darksteel Colossus
- Darksteel Citadel
Kelly has the following relevant cards in her graveyard:
You are at 8 life. You have the following cards in play:
Your cards in hand:
You have not yet played a land this turn.
You have the following relevant cards in your graveyard: