You and your opponent, Tristram, are playing decks of the same color today. They can’t be much more different in terms of strategy, though: You’re playing combo pieces and alternate win conditions, while Tristram’s leaning on heavy creatures and some counterspells to back them up.
Some time ago, you got a Celestial Convergence on the battlefield, which gave you seven turns to get to a higher life total (or get your opponent to a lower one). Tristram, however, responded by countering your Congregate, then dropping a Baneslayer Angel to turn the tables completely. With the Angel running wild, Tristram is now at a much higher life total than you, and has you dead on the table next turn.
Despite everything, you do still have a lot of cards in hand, so you cast Peek before the end of your opponent’s turn to see what you’re up against. Unfortunately, it looks like the last three cards in Tristram’s hand are all set to ruin your plans; you’ll need to find a way around them if you want to dig yourself out of this hole.
And finally, another thought comes to you as you reach your upkeep phase. Your Celestial Convergence will run out of counters next turn ― so even if Tristram doesn’t attack you with anything, he might still win outright on the strength of a massive life total. Well… no one ever said that these games were easy.
It is the beginning of your first main phase. Win this game before Tristram does.
Tristram is at 23 life. He has the following cards in play:
- Augury Adept
- Soltari Visionary (tapped)
- Baneslayer Angel (tapped)
- 3 plains (one tapped)
- 3 islands (one tapped)
- Hallowed Fountain
- Faerie Conclave (tapped)
Tristram has the following cards in his hand:
You are at 2 life. You have the following cards in play:
- Celestial Convergence (with one omen counter remaining)
- Azorius Herald
- Guardians of Akrasa
- 3 plains
- 3 islands
- Azorius Chancery
- Calciform Pools (with 10 storage counters)
Your cards in hand: