Today your opponent, Desdemona, has embraced immortality. Well, not everlasting life per se — but with the right combination of cards, she’s coming fairly close.
Desdemona is playing a white/black deck, and after a few turns of confusion, she’s managed to play her big combo: Nefarious Lich and Transcendence. She’s also played a whole mess of cards to take down the majority of your creatures, and most of what you have left isn’t able to do anything beyond gnawing on her ankle. All that Desdemona has to do at this point is run you out of life; between her Shepherd of Rot and her Orzhov Guildmage, she’s got that part covered.
You’d rather not sit back and lose to a constant source of bleeding, so you need a way to take down an impossible situation. Despite the shield afforded by Desdemona’s enchantments, she’s only at 8 life with nine cards in her graveyard. That should put her within striking distance.
It is the start of your first main phase. Can you win the game this turn?
Desdemona is at 8 life and has no untapped lands. She has these cards in play:
- Nefarious Lich
- Transcendence
- Liability
- Orzhov Guildmage
- Putrid Warrior
- Shepherd of Rot (tapped)
- 2 plains (both tapped)
- 1 swamp (tapped)
- Piranha Marsh (tapped)
- Godless Shrine (tapped)
- Isolated Chapel (tapped)
- Temple of Silence (tapped)
Desdemona has a total of 9 cards in her graveyard.
You are at 5 life. You have these cards in play:
- Hornet Nest
- Noble Hierarch
- Ulvenwald Tracker
- Wickerbough Elder (no counters, paired with Wingcrafter)
- Wingcrafter (paired with Wickerbough Elder)
- 3 forests
- 2 islands
Your cards in hand: