You met Michelle when you were both looking through your local store’s bargain box, and decided to play a game with the cards you found. Your green-red deck hasn’t been very cooperative, though, and you have yet to play a Mountain despite scrying your way through the whole thing.
After some back-and-forth play, Michelle wiped out your graveyard with a Tormod’s Crypt, then followed up with an Abhorrent Overlord and dumped six Harpy tokens onto the battlefield. Considering that you only had two creatures in play and you knew exactly what cards were left in your deck, you found yourself seriously thinking about throwing in the towel.
Your turn begins, and you draw a Temple of Abandon. Michelle is tapped out at the moment. If you’re going to do something, you’d better do it now.
It is the start of your first main phase. Can you win the game this turn?
Michelle is at 2 life. She has no mana available, and has 20 cards remaining in her library. She has these cards in play:
- Abhorrent Overlord (5/5)
- Krumar Bond-Kin (5/3)
- Returned Reveler (1/3)
- Pharika’s Chosen (1/1)
- 6 Harpy tokens (each 1/1)
- 7 swamps (all tapped)
You are at 7 life. You have no cards in your graveyard. You have these cards in play:
- Swordwise Centaur (3/2)
- Karametra’s Acolyte (1/4)
- 8 forests (all untapped)
Your cards in hand:
There are 13 cards left in your library, and you know them all due to a game’s worth of scrying. From top to bottom, they are:
- Witches’ Eye
- Mountain
- Karametra’s Favor
- Artisan’s Sorrow
- Nylea’s Presence
- Mountain
- Revel of the Fallen God
- Destructive Revelry
- Mountain
- Mountain
- Mountain
- Dragon Mantle
- Akroan Horse