39: Thou Shalt Not Covet

For a moment, you thought you had the game all wrapped up. It’s the second game of your draft match against Helen, and you finally managed to scrape up enough mana to turn your Nemesis of Mortals monstrous.

That, of course, was before Helen drew her Hypnotic Siren. She immediately cast it for its bestow cost, stealing your Nemesis of Mortals and leaving you in a very precarious situation. Helen now has more life and creatures than you do ― not to mention an 11/11 flyer ― and you figure that you don’t have a lot of outs left.

You stare at your hand. You do have a Chained to the Rocks that you retrieved with your Griffin Dreamfinder last turn, you think. That said, Helen has defied more than a few of your expectations; the only reason why the enchantment was in your graveyard was because she busted out a Peak Eruption on your only mountain a few turns ago.

You untap, take your draw (as well as a deep breath)… and it’s a Temple of Plenty. It’s definitely not the answer you were looking for, but at least you get to scry. You play the land, and find that the next card on top of your library is a Gods Willing.

Helen finally notices that you’ve been absorbed in your thoughts for the last five minutes. “Are you all right?” she asks.

“Yeah,” you say, counting out some numbers in your head.

She laughs. “You’re going to win the game this turn, aren’t you?”

You look at the table again, and suddenly everything becomes clear. “You know,” you tell her, “I think I just might do that.”

It is the middle of your first main phase. Can you win the game this turn?

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Helen is at 8 life, and has no untapped lands. She has the following cards in play:

You are at 4 life. You have the following cards in play:

Your cards in hand:

Thanks to Temple of Plenty‘s ability, you know that the top card of your library is Gods Willing.