You need to leave… right now. Your ride’s waiting outside. You’ve got non-refundable concert tickets. You need to go to the bathroom. Whatever the reason might be, you have to go, and you have to go now.
The problem is that you’re playing against Steve in the third game of the final match of your tournament. Although both of you managed to make it this far with some suboptimal cards, you soon found out that Steve isn’t a very sporting player, and you’ll be glad when you hang up your deck and get as far away from him as possible.
Your game started out well. Steve got mana-flooded from the start, but managed to build a good enough defense that took you a while to break. He’s now down to 9 life, and is unlikely to defeat you from his current position. That’s when you got the call to leave the tournament and hurry up to where you’re supposed to go.
“I need to get out of here,” you tell Steve. “Like, within the next five minutes.”
“We’re playing this out,” he says.
“But I have to leave!”
Steve grins at you. “You can always concede,” he says.
You’re not about to throw the game just because of a five-minute warning. At the start of your turn, you cast a Treasure Cruise — the last card in your hand — by paying its Delve cost in full. There’s got to be something in your next three cards that can end this insane farce.
Steve is already scribbling on the match slip when you stop him. “Let’s finish this,” you say.
It is the middle of your first main phase. Can you win the game this turn?
Steve is at 9 life and has no cards in his hand. He has these cards in play:
You are at 17 life. You have these cards in play:
- Temur Charger
- Riverwheel Aerialists
- 2/2 face-down Morph creature (Snowhorn Rider)
- 4 islands (one tapped)
- 1 mountain
- 2 forests
- Rugged Highlands
You have the following cards in your hand:
You have the following cards in your graveyard: